Go glossary

目次

Go glossary

 

 

Go is a board game that has been popular since ancient times.

Even today, it is loved by many people.

 

Go is a very simple game, but the possibilities for playing it are endless.

New tactics and strategies continue to be created even in professional games.

 

In recent years, the game of Go has come to be enjoyed around the world, and there are more opportunities to interact with people from all over the world through international tournaments.

 

It’s a game of Go, but beginners don’t even know the rules.

Maybe you don’t understand the terminology at all?

 

This time, I created a simple glossary of Go terms.

If you know the terminology of Go, you will definitely have a deeper understanding of Go.

 

 

Blue – best move

 In Go, the term “blue” refers to the best move.

This expression comes from the Go AI analysis tool Lizzie, which displays the best move in blue, and has come to be used by professional Go players and advanced amateurs.

 It is interesting to see that the evolution of AI has brought new terminology to the world of Go, revolutionizing the way the game is analyzed and learned.

 

empty corner

Explanation: An “empty corner” literally means a corner of the board that is still empty and neither player has any stones placed on it.

This is one of the strategically important points in the early stages.

Empty corners are full of possibilities, and how the game develops from there is up to the player’s strategy, giving you a sense of the depth of Go.

 

Agehama

Explanation: Agehama refers to the stones placed outside the board that are obtained when you capture your opponent’s stones.

At the end of the game, these stones count as your opponent’s land.

Agehama shows the results of direct battles, heightens the tension between offense and defense during the game, and is a very important element for formulating strategies.

 

taste

Explanation: In Go, “taste” refers to the possibility that a particular shape will be attacked by an opponent in the future.

“Bad taste” means such an unstable shape, and “good taste” means a shape that is stable and difficult to attack.

The term “taste” symbolizes that Go is not just a game of positioning, but a deep thinking game that emphasizes foresight and planning for the future.

 

Atari

Explanation: “Atari” refers to the state of the stone just before it is directly removed.

The important choice is whether to “keep alive” the Atari stone by touching it again, or take other actions.

Atari creates tense moments in Go, adding dynamism to the game by forcing players to react immediately.

 

Thickness

Thickness refers to the state in which your stones help each other and form a strong shape in Go.

This strength can be used to restrict the movement of opponents by controlling the surrounding space, and can serve as a base for attack or defense in the future.

Depth often leads to a huge advantage throughout the game.

It shows the importance of building strategic positions throughout the game.

 

side dish

Ate refers to a move that is directly adjacent to the opponent’s stone.

This move is used when the intention is to attack the opponent’s stone, or to strengthen one’s own form.

Ate is one of the basic strategies of Go, and is an essential element in progressing through the game.

This shows that it is very important in balancing attack and defense.

 

Atekomi

Atekomi refers to a move that attacks the opponent’s stone and, depending on the reaction, can be taken directly.

This tactic is used to take away the opponent’s freedom and create an advantageous situation.

Atekomi is a powerful means to instantly turn the situation to your advantage, and requires accurate reading.

It’s a tactical move that has the potential to turn the situation around.

 

Atetsuke

Atetsuke refers to a move that is adjacent to the opponent’s stone but maintains a certain distance from it.

This technique is used to place your stone in a safe position while putting pressure on your opponent.

Atetsuke is a tactic that seeks a delicate balance between offense and defense, and requires flexibility to advance the situation to your advantage.

It teaches you the importance of strategic thinking and the ability to adapt to situations.

 

Amashi

Amashi refers to a style of hitting that leads to victory by gaining ground first and successfully dodging the enemy’s attacks.

This strategy aims to avoid direct combat and gain an advantage by efficiently capturing ground.

Amasi shows the importance of land in Go and how applying flexible strategies can contribute to victory.

This shows that the balance between securing land and strategic avoidance determines victory or defeat.

 

Vandalism

Vandalism is a method of intentionally invading territory that appears to be secured by an opponent to cause chaos and reduce the opponent’s points.

This tactic can both derail your opponent’s plans and create an advantageous situation for you.

They have the power to change the flow of the game and often have a huge impact on the outcome of the match.

It emphasizes the dynamic aspect of Go and reminds us that even the seemingly stable situation can change in an instant.

 

Go

Go is a board game in which two players take turns placing stones on the board, competing for points by securing the most territory and ultimately taking the opponent’s stones.

Characterized by its simple rules and deep strategy, it has a history of thousands of years and is enjoyed all over the world.

Go is more than just a game; it is also a valuable tool for developing thinking, philosophy, and strategy.

It’s easy to see why this game has continued to be loved by so many people throughout its long history.

Go offers players endless possibilities and constant learning.

 

History of Go

Go is said to have originated in China about 4,000 years ago, and has since spread widely throughout Asia, including Japan, South Korea, and Taiwan.

In Japan, Go became particularly popular among aristocrats during the Heian period, and the technology and culture of Go progressed, with the appearance of the four major Go players at the end of the Edo period.

It spread all over the world in the 20th century, and many international competitions are now held. The history of Go is more than just a game; it has also played an important role in culture, philosophy, and education.

Its long history and cultural background show that Go is not just a game, but is deeply rooted in people’s lives and thoughts.

Learning the history of Go allows you to understand the rich culture and philosophy behind the game.

 

Go nine items

Go Kuhon is a system that divides the player levels of Go, which originated in ancient China.

It is divided into nine ranks (items), from beginner to advanced, and indicates the skill level of the player.

This system became the basis for the development of today’s dan system.

It’s an interesting ranking system that gives you a sense of the history and tradition of Go.

 

Go Hall of Fame

The Go Hall of Fame is a system or facility for honoring people who have had a great influence on the history and culture of Go.

Those honored are Go players and people who have contributed to Go culture.

It is a wonderful system to forever remember great achievements and contributions in the world of Go.

 

Stone – Go stone

In the game of Go, “stone” refers to the black and white Go stones used in the game.

It can also refer to a group of Go stones placed on the board. It is used to express the condition or strategic value of a stone, such as “heavy stone” or “stone without an eye.”

This is a keyword that symbolizes the depth and complexity of Go’s strategy.

 

under the stone

“Under the stone” refers to a situation where the Go stones on the board are surrounded by the opponent’s Go stones, but have not been completely taken.

Stones in this state have strategic importance because they can come back to life depending on the situation.

It makes me realize once again that Go is a profound game where split-second decisions can determine victory or defeat.

 

One square

A “go square” is a unit that indicates the distance between adjacent stones on a Go board, or between a stone and the edge of the board.

Specifically, it refers to the distance of one square, and we consider stone placement and strategy based on this.

It is the basic unit of distance perception in Go, and is essential for formulating precise strategies.

 

Ikken Tobi

“Ikken Tobi” is one of the tactics used in Go, and refers to a move that causes one stone to fly.

This method has the effect of expanding your own sphere of influence, and can also put pressure on your opponent’s sphere of influence.

It is one of the basic strategies of Go, and is a technique that requires flexible thinking depending on the situation.

 

thin

In Go, “thin” refers to a state where a certain area on the board or the placement of stones is vulnerable to attacks by the opponent.

A thin shape makes it easy to lose contact and makes it difficult to form an eye shape, increasing the risk of being attacked by the opponent.

The measures taken to improve this situation are called “strong measures.”

The thick hands are intended to strengthen and stabilize the thin shape.

 

Press

“Uchikomi” refers to aggressively invading the opponent’s base or territory in the process of forming in Go.

This tactic aims to reduce the opponent’s territory, and in some cases it can cause a major shift in the situation.

Hitting is a tactic that requires insight into timing and surrounding circumstances.

 

Uchikaki

“Uchikaki” is a term used in the game of Go, specifically referring to the technique of hitting the opponent’s stones in a circle.

Uchikaki is useful for compressing the opponent’s stones and expanding your own power.

It also has the effect of restricting the opponent’s freedom of movement and making it difficult to form eyes.

 

Overshot

“Overplaying” refers to a move that is too forceful or an unreasonable move in Go.

This refers to the act of making excessive attacks in order to advance the situation in an advantageous manner, or attempting to forcibly expand one’s sphere of influence.

If you hit too much, you may actually run the risk of making your situation worse.

 

beat around

“To play around” refers to the act of deploying one’s strategy or strategy in Go as desired, and ensuring that key points are occupied.

This tactic focuses on controlling the situation and steering the flow to your advantage, and requires a strategic perspective and flexible thinking.

 

Uttegaesi

Uttegaeshi refers to a counterattack move that directly takes the last stone struck by the opponent.

This allows you to nullify your opponent’s previous action and change the situation to your advantage.

It is especially important in strategies that aim for counter attacks while preventing the opponent’s attacks.

Go is a game of prediction and response, and Uttegaeshi is a move that symbolizes this strategy.

 

Egri

Eguri refers to the move of attacking the vital points of the opponent’s form to weaken its power or take away its basis.

This method is used to effectively attack the opponent’s large ground or strong shape.

Eguri has the power to change the flow of the situation, and can change the balance of power in the game with a single move.

This is a method that tests your ability to read the situation and your courage to attack.

 

Oiotoshi

Ootoshi refers to the strategy of cornering an opponent’s stone and eventually taking it.

With this tactic, you can drive your opponent’s stones into a corner with no escape, and gain big profits by capturing them.

By using Ootoshi effectively, you can greatly turn the flow of the game to your advantage.

In the world of Go, a battle over a single stone often determines victory or defeat.

 

throne

The Oza is one of the title matches in Go, and is a title that is considered a very high honor in the professional Go world.

It is considered a great honor for a professional Go player to compete and win this title as the strongest player of the year.

Title matches indicate a player’s status in the Go world, and each title match, including the Oza Championship, is the ultimate stage for Go players.

In the world of Go, battles take place that test not only skill but also mental strength.

 

large monkey

Ozaru is a Go term used to refer to a large loss or the taking of many stones.

In particular, it is often used to refer to situations where the board is at a disadvantage or a large number of stones have been taken by the opponent.

This expression symbolizes a major failure or miscalculation on the board, and speaks to the importance of each move.

One of the appeals of Go is its unpredictable development, and a momentary misjudgment can lead to a big monkey.

 

big gamer

Daigeima is one of the standard rules of Go, and refers to the move to a point four squares away along the sanshin from the corner star or small point.

This set of rules is a stepping stone to ensure that corner land becomes your own, and allows you to adopt a defensive but effective territory expansion strategy.

Great Gamema lays the foundation for building a strong fiefdom against your opponent.

 

Otakame

Otakame is a move that is made from one star point on the corner of the Go board to a point three squares away along the side.

This move is a strategic move that focuses not only on the corner but also on the center, and allows you to present a variety of developments to your opponent.

Otakame is considered a strategic choice that takes into account the balance between offense and defense.

 

Large hazushi

Omehazushi is one of the joseki, and is a method especially used in corner go.

This often refers to the outside of the square shape of the corner, specifically the point on the second square counting from the corner.

The aim is to disrupt the arrangement of the opponent’s Go stones by hitting the Ome Hasushi.

 

Oki

In Go, oki refers to placing Go stones at specific points on the board.

In particular, it is sometimes used as a last move to capture an opponent’s stone when surrounding them.

Oki can be an important means of deciding the situation.

 

Go

Okigo is a game of Go in which two players with different abilities compete on an equal basis, with the stronger player placing a certain number of Go stones on the board in advance against the weaker player.

This compensates for differences in ability and creates a fair game.

 

Osae

Osae is a method of blocking the path of your opponent’s stones in Go.

It is especially used to prevent the opponent’s stones from joining together and invading your base.

Osae is a strategic move that protects your sphere of influence and limits your opponent’s expansion.

 

Osamari

Osamari is also written as “subjugation”, and refers to the state in a Go game where, although not completely, the player has a certain degree of control, and is in a position that cannot be attacked suddenly.

In Osamari’s state, the Go stones in that group are relatively safe and there is no risk of them being taken immediately.

 

Oshi

Oshi is a method in Go where you push your opponent’s stones.

This method is used to reduce the opponent’s sphere of influence or expand your own.

Oshi is an offensive means to turn the tide of the situation in your favor.

 

Oshitsubushi

Oshitsubushi is a move that you use to drive directly into your opponent’s power in order to reduce their power.

This move can greatly change the situation, as it can effectively reduce the opponent’s large areas and forces.

 

heavy

In Go, heavy refers to a group of Go stones that are difficult to discard or that create a burden on your play.

Such stones can be difficult for players to defend and create strategic disadvantages.

Heavy stones are situations that require situational management and strategic judgment.

 

 

Kakari

Kakari refers to a move in Go that approaches and attacks the opponent’s Go stone directly.

It is usually played when the opponent’s Go stone is alone, or when the Go stone is located at a corner or side.

This method aims to limit the opponent’s sphere of influence while simultaneously expanding your own.

 

Fixed location

Determined territory refers to the area that will definitely become your territory no matter what happens.

In the game of Go, fixed territory is a safe area that cannot be invaded by your opponent, and is one of the important factors that determines victory or defeat.

 

bet

Kake is a strategy in Go, and refers to a move that approaches the opponent’s Go stones from a diagonal direction.

The purpose of this method is to expand your sphere of influence while surrounding your opponent’s Go stones.

 

missing eye

A chipped eye is a condition in Go where the shape of a Go stone is not a perfect eye shape, and there is a risk that if it is hit, it will be taken away at once.

In order for a Go stone to survive, it needs two eyes, but in the case of a missing eye, one of the eyes is incomplete, making it extremely vulnerable.

 

Living with a missing eye

Living with a missing eye refers to a condition in which a person with a missing eye can survive depending on their shape and surrounding conditions.

This state is seen in situations where it is difficult for the opponent to attack, or when strategies are used to increase the probability of survival by other means.

 

Kasu stone

A cast stone is a stone that does not affect the majority of the game even if it is taken.

Such stones may be used as pawns to advance the situation in an advantageous manner, or they may become strategic sacrifices.

 

shape

Shape refers to the arrangement or structure created by Go stones in the game of Go.

A good shape makes it easier for the Go stones to survive, and creates conditions that are advantageous for attack and defense.

Shape is very important strategically and greatly influences how the game plays out.

 

Shoulder strain

Shoulder Tsuki is a technique in Go in which you hit the opponent’s Go stones so that they touch the sides, especially the top.

This move has the effect of expanding your own power while suppressing your opponent’s power.

 

Kaname stone

Kaname-ishi refers to stones that play an important role in connecting your own forces, or stones that cut off your opponent.

If this stone is removed, it can lead to great disadvantages.

 

turtle shell

Turtle shell refers to the unique shape that remains after two Go stones are removed.

This shape got its name from the resemblance of the cutout to a turtle’s shell.

 

hard

Spicy is a word used to describe the efficient and aggressive way of playing to gain ground in the game of Go.

This type of attack shows an attitude of actively trying to secure territory.

 

Karami

In Go, karami refers to a state in which your Go stones and your opponent’s Go stones are closely related and influence each other.

Karami is an important technique for gaining an advantage in battle.

 

light

Lightness refers to the state in which a group of stones is easy to throw away and can be deployed in any way.

Such stones can be used flexibly depending on the situation.

 

Kansai Ki-in

Kansai Ki-in is one of the organizations that trains and manages professional Go players in Japan.

It is active mainly in the Kansai region and contributes to the spread and development of Go.

 

Loose clothing

Loose action refers to moves that have no significant impact on the opponent, such as missing an opportunity to pursue.

A move like this can cause you to miss an opportunity to advance the situation in your favor.

 

benefit

Utilization refers to moves in Go that expand the effective range of your own stones or limit the freedom of your opponent’s stones.

In particular, the purpose is to create an advantageous situation for yourself by indirectly applying pressure on your opponent’s stones.

 

handedness

Handfulness refers to the range in which a single stone in Go is effective, or the range in which that stone can exert influence.

Handedness is a very important concept when thinking about strategy on the Go board, and it is necessary to consider the balance between your handedness and your opponent’s handedness when making moves.

 

Shogi player

A shogi player is a professional player of board games such as Go and Shogi.

Go players earn their position by winning through rigorous promotion exams and competitions.

 

Kisei

Kisei is one of the title competitions in Go and Shogi, and in Go in particular, it is considered one of the oldest and most prestigious titles.

The Kiseisen is held every year, and the strongest shogi player of the year wins the title of Kisei.

 

Chess match

Kisen refers to official competitions and tournaments in board games such as Go and Shogi.

Many shogi tournaments are held throughout the year, and shogi players compete in these shogi tournaments.

 

Game record

A game record is a record of each move in a game of Go or Shogi.

Through game records, you can replay famous games from the past and learn about tactics and strategies.

 

emergency situation

A sudden situation refers to a situation in Go where the situation changes rapidly and becomes tense.

In urgent situations, each move is extremely important and can determine the outcome.

 

Kiri

Kiri refers to the move that separates the opponent’s stones in Go.

In particular, it is used to create an advantageous situation by cutting off contact with the opponent’s stones and isolating them.

 

Kirichigai

Kirichigai, in the game of Go, refers to forcibly cutting the opponent’s stones, but in reality it refers to wasted moves that often result in large losses.

A move like this can sometimes put you at a disadvantage.

 

cutting fee

Cutting fee refers to the amount paid in exchange for taking an opponent’s stone in the game of Go.

Specifically, it refers to a situation where, by taking an opponent’s stone, you are forced to hit a position where your own stone is weaker.

 

Chess ability

Ki ability refers to a player’s skill and ability in board games such as Go and Shogi.

Chess ability is often expressed in dan grades, and players with higher dans are said to have higher shogi ability.

 

stupid form

A bad form is when you make a shape in Go that is inefficient or not strategically advantageous.

In particular, it refers to placements that reduce the chances of your stone’s survival or development. Gugata is known as a form that should be avoided.

 

Guzumi

Guzumi is a method of increasing the strength of Go by connecting multiple stones together.

This method is especially used to increase the stability of the stone and to protect it from enemy attacks.

 

Rot

In the game of Go, rotting means that your stone sticks to your opponent’s stronger stone, greatly reducing the effectiveness of that stone.

Stones cannot be used effectively, creating a strategically disadvantageous situation.

 

Judging the situation

Situation judgment refers to evaluating the current chances of winning or losing in a Go situation.

This decision is made based on many factors, including the placement of the stones on the board, the size of the territory, and the safety of the Go stones.

 

Keima

Keima is one of the basic tactics of Go, and involves jumping over one stone and hitting the stone diagonally.

This technique is used to quickly deploy stones while retaining flexibility against the opponent’s attacks.

 

erase

Eliminating is a method in the game of Go that reduces the opponent’s power by hitting within their range of influence.

In particular, the aim is to reduce the size of your opponent’s territory by driving small stones into their territory.

 

Geta

Geta is a form of Go in which you take away your opponent’s stones.

In particular, it refers to a situation where the opponent’s stone has no way out and is eventually taken.

This shape was named because it resembles the shape of the character “bottom”.

 

Go stones

Go stones are black and white stones used when playing Go. child

Players take turns hitting these stones on the board and competing to win or lose by capturing the opponent’s stones or securing territory.

 

Kou

A ko refers to a situation in a Go game where both players can take turns taking the same place repeatedly.

Ko battles can have a huge impact on the strategy of the entire phase.

 

small monkey

Kozaru is a word that refers to a small loss in Go.

In particular, it refers to small damage caused by a small number of stones being taken, but often does not have a large effect on the overall population of the game.

 

Cosmi

Kosumi is a Go term that refers to a method of placing a Go stone between two adjacent points without occupying a single point on the board.

This move is useful for expanding your sphere of influence and preventing the advance of your opponent.

In particular, it is used in battles in the center of the Go board to prevent the expansion of forces and enemy invasion.

 

Kosmitsuke

Kosmitsuke is a method of hitting Go stones at points adjacent to Kosumi’s moves.

This move is used to limit the opponent’s power, allowing you to block the opponent’s development while strengthening your own stones.

This is especially effective when the opponent’s power is likely to expand.

 

Gosei

Gosei is one of the titles given to professional Go players and is considered a very high honor.

The Go Seisen is a title match to determine the best Go player of the year, and is one of the highest competitions in the Go world.

 

second move

A second move in Go refers to being one move behind or at a disadvantage compared to your opponent.

Once you are on the back foot, you will need an aggressive strategy to turn the situation to your advantage.

 

five five

Go-no-go is a word that refers to the center point on the Go board.

The Go board is made up of 19 x 19 intersections, and Go no 5 is located in the center. It is an important position in the central battle.

 

Go board

A Go board is a board used to play Go, and the standard board is one with 19 paths x 19 points of intersection.

The Go board is the stage for the game of Go, providing a playing field with nearly infinite possibilities.

 

Detailed

Fine refers to a situation in Go where the score difference is close even at the end of the game.

In situations like this, the smallest difference can mean the difference between winning and losing, so you must play very carefully.

 

Komi

Komi is the number of points given to the white player in Go against the black player.

Usually, this is done to compensate for the advantage of black being the first mover.

Comi settings are important to ensure fair competition.

 

Small eyes

Komoku is a strategy in the game of Go, and refers to a move that is placed two squares away from one star point in the corner.

Although Kome is a strategy that focuses on territory, it also allows for expansion into the center.

 

basis

In the game of Go, “ground” refers to the state in which a stone or a group of stones is blocked, but the player can survive only inside.

On the other hand, when a person is locked down, the condition of having a poor eye shape is described as “baseless.”

Being grounded is an important factor in increasing the stone’s chances of survival.

 

 

Sagari

Sagari refers to the move that lowers a stone toward the edge or side of the board in Go.

It is mainly used for the purpose of solidifying one’s own power or preventing the enemy’s advance.

Sagari is a very effective means of creating a secure land.

 

Sashikomi

Sashikomi is a method of invading the opponent’s sphere of influence in Go and challenging them to battle within it.

This is done for the purpose of reducing the opponent’s territory, and if successful, you can remove a large amount of territory.

 

Sabaki

Sabaki refers to the technique of making your stones survive in a disadvantageous situation, and the method of shaping them.

We aim to flexibly overcome situations and use stones efficiently.

 

crape myrtle

Crape myrtle refers to the shape in Go in which a series of Go stones move in succession.

This is a technique that can be seen when connecting stones or evading the enemy’s power.

 

three

Sanma refers to the move that is made at the position of 3 × 3, counting from the corner of the Go board.

This move is one of the basic strategies for securing a corner spot, and creates a foundation for survival by surrounding the opponent’s Go stones.

 

triple star

Triple star refers to a move in Go where you line up three stones along the star points.

This strategy aims for widespread central control and influence on the sides.

 

earth

In the game of Go, the ground is the area surrounded by your own Go stones, which is the area that will ultimately give you your score.

The winner or loser in Go is ultimately determined by the number of lands.

 

life and death

In the game of Go, life and death refers to determining whether a Go stone or a group of Go stones will survive or whether it will be taken.

Judgment of life and death is an important element in reading the situation.

 

go game resulting in tie

Mochigo refers to a game that ends when the time runs out, without determining the winner or loser.

Wins and losses may also be determined based on specific rules.

 

Shicho

Shicho is a word that refers to the shape in which a series of Go stones are taken in succession in the game of Go, and is also called a “ladder.”

The mutual reading of Shicho can determine the outcome of a situation.

 

Shinogi

Shinogi refers to the technique of keeping a stone or group of stones alive while being attacked in the game of Go.

Shinogi in a disadvantageous situation is the key to turning the game around.

 

Shibori

Shibori refers to the method of squeezing the opponent’s stones in the game of Go.

This technique limits the freedom of your opponent’s stones and creates favorable conditions for you.

 

Shimari

Shimari refers to the move that solidifies the corner or side territory in Go.

Effective Shimari forms a solid ground and prevents the enemy from invading.

 

Pure Go

Jungo refers to a game of Go that is played based on original thinking, without relying on any specific strategy or set rules.

This is the phase where players’ creativity and unique strategies shine.

 

hives

Hives refer to extremely complex Go situations where even AI cannot immediately come up with a move of a strong candidate.

In Go AI analysis, this term is used to indicate unpredictable developments.

 

fixed place

The first move refers to Black being the first player in a game of Go.

Traditionally, black is the first player and adjusts this advantage using komi (placed points).

 

joseki

Joseki refers to the generally accepted sequence of moves in the game of Go, starting with the first move and proceeding in a fixed order.

Learning the joseki is important in laying the foundation for effective strategies and strategies.

 

female shogi player

Female Go players refer to female professional Go players.

Go is played competitively by both men and women, and female Go players are also competing at a high level.

 

logic

In Go, “strategy” refers to the most rational and efficient procedure or method for a given situation.

Choosing a good move, which refers to selecting the optimal move based on Go theory and experience, is important in developing an effective strategy and creating an advantageous situation against your opponent.

 

Susoaki

Susoaki refers to a situation in Go where the lower part of the pattern or force you are forming is open and there is room for your opponent to invade.

This kind of situation may provide an opportunity for your opponent to attack, so you need to be careful.

 

abandoned stone

A sacrificial stone is a stone used in the game of Go that is intentionally made to be taken by an opponent in order to gain a greater profit.

A throwaway tactic is one of the important methods for advancing the situation to your advantage, and is a strategy that attempts to achieve a major goal even if it means making sacrifices.

 

Slip

Suberi refers to the method of stretching stones in a straight line in Go.

This method is used to expand one’s sphere of influence or to put pressure on the opponent’s power.

 

corner

The corners are the four corners of the Go board, and refer to the parts of the board that are close to the corners.

The corner is an important battleground in the early stages of the game, and securing the ground here will greatly affect the outcome of the entire game.

 

Ita Roku in the corner

Corner board roku is one of the regular stones of Go, and refers to the shape in which six corner Go stones are lined up in a straight line.

This shape is known as a strong foundation for securing corner ground.

 

Magari four eyes in the corner

Corner Magari Yomoku refers to a specific shape formed at the corner in a Go situation.

This shape shows that the four Go stones are arranged in a “magari” or curved shape, and is an effective means of securing corner ground.

 

Leveling the ground

In the game of Go, grading refers to arranging the Go stones within your area of ​​influence to create a stable shape.

The purpose of this is to secure the land and prevent enemy invasion.

 

Seki

Seki refers to the state in which stones in Go coexist without each other’s stones being taken.

The formation of a Seki is a situation in which the two cannot take each other, and a certain region becomes stable in a situation.

 

Attack

Attack refers to actively attacking the opponent’s stones or groups of stones in Go.

This strategy aims to take the opponent’s stones or reduce their power.

 

Attacking each other

An attack is a situation in Go when both players attack the opponent’s weaknesses at the same time.

In this phase, the key to victory or defeat is who can attack more effectively.

 

competition

Contestation refers to a situation in Go where both players compete over the same area or goal.

This process requires careful hand reading and strategic judgment.

 

first move

The first move in Go refers to being the first to seize an advantageous position.

Making the first move is important in drawing the flow of the match into your own pace.

 

market price

The market price refers to the state in which a move or a completed move in Go can be considered almost reasonable.

This provides a basis for evaluating the situation and formulating your next strategy.

 

 

game clock

A game clock is a clock used to manage each player’s thinking time in board games such as Go and Shogi.

You will be required to play within a time limit, and time management will be an important part of your strategy.

 

direct three

Direct three points in Go refers to directly starting at the three points in the corner from the beginning.

This strategy is aimed at securing a corner, but it also risks ceding outside power to your opponent.

 

Mutual

Mutual victory refers to a Go game in which both players alternately hold black and white, and play multiple games.

This method helps maintain fairness, as the color of the Go stones usually has an advantageous effect on one side.

 

high eyes

Takame refers to the strategy of hitting one position away from the corner in the game of Go.

This move is a well-balanced strategy that emphasizes influence in the center while also looking to secure corner lots.

 

Takefu

Takefu refers to a strategy in Go that prioritizes the big picture and moves without being conscious of taking the opponent’s stones.

Emphasizes the balance of power throughout the situation and focuses on gaining ground.

 

Tataki

Tataki refers to the move in Go that is used to drive away the opponent’s stones.

This method is used to effectively spread the ground on the Go board with the aim of weakening the opponent’s power.

 

No good

Dame refers to the neutral point that remains between the two powers in Go.

Although these points do not directly contribute to the final score, they play an important role in determining the situation and determining the ground.

 

Damedumari

Damezumari refers to the state in which one’s stones cannot move freely in Go.

Specifically, it refers to a state in which the stone is completely surrounded, loses its breathing point, and cannot survive.

 

Dan grade system

The Dan-Kyu system is a system that ranks players’ abilities in board games such as Go and Shogi.

The Kyu rank indicates the beginner level, and the Dan rank indicates the advanced level. This system makes the skill level of the players visible.

 

Start

A move refers to the act of a player placing a stone on the board in Go.

Each player’s move sets the stage and directly affects the progress of the game.

 

Medium press (win)

In Go, a mid-game win is when a player is judged to have a clear advantage over their opponent midway through a game, and the game ends.

This indicates a significant advantage.

 

Challenge system

The challenge system is a system used in title matches in Go and Shogi, and refers to a system in which a challenger challenges the current title holder by clearing certain conditions.

This system maintains the tension and fairness of title matches.

 

Tsugi

Tsugi refers to the move in the game of Go where you place stones to connect your stones or to prevent your opponent from invading.

This is an essential method for the survival of stones and securing their sphere of influence.

 

Tsukiari

Tsukiatari refers to the move in Go that comes into direct contact with the opponent’s stone and stops.

This move is used to restrict the freedom of the opponent’s stone or to ensure the safety of your own stone.

 

Go making

Tsukurigo refers to a style of play in Go in which the player intentionally creates a position aiming for a specific shape or situation.

This approach brings tactical depth and variety to Go.

 

make

“Creating” refers to the work of preparing the ground at the end of the game in Go.

This will determine the final location and make a life or death decision, and then move on to score calculation.

 

Tsuke

Tsuke refers to the move in Go that involves direct contact with the opponent’s stone.

This technique is used to apply pressure or create a specific shape.

 

Tsukekoshi

Tsukekoshi refers to the move in Go that involves jumping over the opponent’s stones.

This move is a strategic choice that ignores the other person’s intentions and prioritizes one’s own plans.

 

Tsukenobi

Tsukenobi, in Go, refers to the hand that extends the stone after making a bet.

This continuous movement has the effect of strengthening your own power and restricting your opponent’s movements.

 

Tsubure

Tsubure refers to when one large stone or group of stones is taken, resulting in a devastating situation in Go.

This situation is a big loss in the game.

 

Tsume

In Go, a Tsume refers to a move that blocks the opponent’s development to the stone side and closes in on them.

This method is used to limit the opponent’s sphere of influence and secure your own territory.

 

Tsumego

Tsumego refers to a puzzle-like problem in the game of Go in which one player must solve a situation in which he or she is guaranteed to defeat the opponent.

This training will help you improve your ability to make life-or-death decisions.

 

maintenance

Care refers to making up for deficiencies on your side by making a move in Go.

This action helps stabilize the situation.

 

Tesuji

Tesuji refers to efficient and effective steps and techniques in Go.

Excellent moves based on the principles of Go are an important element for advancing the situation to your advantage.

 

iron pillar

In the game of Go, the iron pillar refers to the move that moves from the 4th line stone to the 3rd line, creating a solid shape.

This form is very effective in building a strong defense.

 

a dead stop

A handhold is the last remaining big or good point in the game of Go.

Starting at this point can have a big impact on the situation.

 

cutting corners

Cutting corners refers to a strategy in Go that involves completing a position with the minimum number of moves necessary and using moves elsewhere.

This approach aims for efficient play.

 

hand split

In Go, a move is a move that is intentionally made with the awareness that the terms of exchange with the opponent are unequal.

This strategy means accepting short-term losses in anticipation of long-term gains.

 

Tengen

Tengen refers to the center point of the Go board.

This point has a symbolic meaning, and is particularly noteworthy in situations where fighting in the center of the board is important.

 

surrender

Conceding refers to the act of admitting defeat in Go and ending the game.

This is done when the situation is judged to be unfavorable.

 

Tobi

Tobi refers to the method of hitting a stone by skipping several squares in Go.

This move is used to quickly expand your sphere of influence on the Go board.

 

Tobikomi

Tobikomi refers to a move in Go that boldly invades the opponent’s sphere of influence.

This tactic is used to undermine the opponent’s ground or change the situation.

 

Tobitsuke

Tobitsuke is a move in the game of Go in which a stone is sent flying and then glued to the opponent’s stone.

This method is often used in attack and defense.

 

Three eyes without taking

Sanmoku without taking is a strategy in Go where you indirectly secure the ground by surrounding your opponent’s stones without directly taking them.

This method is an effective way to earn ground while making effective use of Go stones.

 

Torikake

Torikake refers to going to kill your opponent’s stones in Go.

This method is an aggressive approach to advance the situation in your favor.

 

cut off

To take over refers to completely dominating the opponent’s stones that still have room to move in one move in Go.

This action solidifies the advantage of the situation.

 

take

In Go, to take refers to killing an opponent’s stone or punching a stone and taking it from the board.

This process is one of the important strategies in the game.

 

 

Nakade

In Go, Nakade refers to the “living shapes” formed by your stones within your opponent’s territory, especially the shapes that form “eyes.”

This is an important means for Go stones to survive within the opponent’s territory.

 

Nadare

Nadare refers to the development of large-scale battles in Go.

In particular, it refers to a situation in which a chain of attacks and defenses involving many stones spreads out all at once.

Situations like this can greatly affect the flow of the game.

 

Narabi

Narabi refers to the move in Go where you line up your stones in a straight line.

This technique is used to strengthen the connections between stones and create a stronger shape.

 

Nigiri

Nigiri is a method of determining who will be black before the start of a Go game.

Usually, you pick up a few black and white Go stones and have your opponent guess whether the number is odd or even to determine the first or second move.

 

Nihon Ki-in

Nihon Ki-in is the largest organization that spreads and promotes the game of Go in Japan.

We train professional Go players and manage many Go tournaments, including title matches.

 

genius

Nyushin refers to a state in which a person exhibits an extremely high level of reading and insight in the game of Go.

Each move is extremely precise, and he plays as if he is in control of the game.

 

In stock

In the Go dan ranking system, iriin refers to the rank immediately before reaching shodan.

This is an important step that can be considered the final stage on the road to becoming a professional.

 

net go

Net Go is a game of Go played over the Internet.

You can play against players from all over the world online, so you can gain experience against a wide range of opponents from anywhere.

 

Nuki

Nuki refers to a method in Go where you skip one move of your stone and hit it in a different location in order to avoid your opponent’s attack.

This allows you to nullify your opponent’s attacks and turn the situation to your advantage.

 

Nozoki

Nozoki refers to the move that inserts a stone between the opponent’s stones in Go.

This move is used to prevent the opponent’s stones from communicating with each other, or to expand your own power.

 

Novi

Nobi refers to the move in Go that stretches your stones in a straight line.

This technique is often used to strengthen the connections between stones or to extend your sphere of influence.

 

 

defeat

Losing refers to the move that causes you to lose in Go.

A decisive mistake or strategic miscalculation that puts the situation at a disadvantage can result in a loss.

 

Bakahachi

Bakahachi is a colloquial term used to refer to a specific shape in Go, especially the figure eight shape.

It is sometimes referred to critically as an inefficient or ineffective form.

 

Hazama

Hazama refers to the space between two or more stones in Go.

By controlling this space, you can restrict the movement of your opponent or expand your own sphere of influence.

 

scissors

Scissors refers to a method in Go where you sandwich your opponent’s stone between two of your own stones.

This move has the effect of compressing the opponent’s stone and restricting their movement.

 

scissors

Hasamitsuke is a type of scissors, and refers to a move in which the opponent’s stone is pinched and then glued to the stone.

This will strongly press down on the opponent’s stone and strengthen your own power.

 

Hanazuke

Hanazuke refers to the move that is played next to the opponent’s stone without directly touching it in Go.

This technique is used to expand your sphere of influence while maintaining pressure on your opponent.

 

Hanago and Hanaroku

Hanago and Hanaroku are one of the shapes of Nakade, and the name comes from the fact that the particular shape looks like a flower.

These are known as shapes sufficient to create “eyes” for living.

 

Hane

Hane refers to the move that is played diagonally upwards against the opponent’s stones in Go.

This move is used to expand your own power while suppressing your opponent’s power.

 

Hama (Agehama)

Hama (agehama) refers to the captured stones obtained when you capture an opponent’s stone in the game of Go.

These will affect the final score calculation.

 

Fuck hands

Hamete refers to a method in Go where you guide your opponent into a specific shape and create an advantageous position from there.

This is a move that requires strategic thinking.

 

half game

A half-match is a very close match in Go, where the winner or loser is decided by half-points (minimum score difference).

It will be a very tense development.

 

Hiraki

Hiraki refers to a method in Go where you place your stones on non-adjacent points to spread them out.

This move is used to expand your sphere of influence or prevent your opponent from advancing. Hiraki is essential for securing effective space.

 

Hirakizume

Hirakidume refers to the technique of placing stones on empty spots in the game of Go in order to block the opponent’s Hiraki moves.

This allows you to suppress the expansion of your opponent’s power while also ensuring your own power.

 

sealing hand

A lock move is a move in Go that is used to prevent an important move by the opponent.

This allows you to limit your opponent’s strategies and create advantageous situations. Blockers require foresight and strategic thinking.

 

foundation stone

Fuseki refers to the beginning of the Go game to build up a sphere of influence on the board.

The preparation stage involves preparations for future land grabs and battles. A good strategy lays the foundation for your game.

 

Contains

Implications refer to moves or shapes that have multiple possibilities in a particular situation in Go.

Convoluted moves can create unpredictable situations for your opponent and give you a tactical advantage.

 

Furikawari

Furikawari refers to the exchange of territory or stones between players in Go.

This tactic is used to get an advantage in a situation.

 

side

Edge refers to the outside of the Go board, especially the position lower than the four lines.

The edges are important areas for early stage preparations, and battles here will have an impact on the center.

 

Boushi

Boushi refers to the technique of placing stones above the opponent’s stones in the game of Go to hinder their progress.

Boushi is used for the purpose of expanding one’s own power while suppressing the enemy’s power.

 

Horikomi

Horikomi is a move in Go that involves penetrating deep into the opponent’s territory and attacking.

This move is important for reducing your opponent’s land and turning the situation to your advantage.

 

Poka

Poka refers to a careless mistake.

In Go, it means making a mistake that could have been easily avoided due to lack of care.

Poca can put the situation at a disadvantage.

 

Star

The star refers to the 4-4 point on the Go board and plays an important role in the opening strategy.

The stars are part of a strategic strategy that emphasizes influence in the center.

 

Honinbo

Honinbo is one of the title matches in Go, and is also the name of a historically important school of Go.

The Honinbo title is considered one of the most prestigious titles in the professional Go world.

 

master

In Go, the hon move refers to the move that is considered to be the most effective at that stage.

The main move is an important move that is the key to turning the situation to your advantage.

 

Pimped out

Ponnuki refers to the act of outsmarting one child in the game of Go, as well as its shape.

This move is effective in reducing your opponent’s territory and establishing your own power.

 

 

Magari

Magari refers to shapes or moves that bend in a specific direction in Go.

By deploying the stones at an angle rather than in a straight line, the aim is to control a wider range and put pressure on the opponent.

 

Magari Yomoku

Magari Yomoku is a specific shape seen in the corner position of the game of Go, and refers to the state in which the four Go stones are placed diagonally toward the corner.

This shape secures a corner location while also allowing for outward expansion.

 

Macri

Makuri refers to a move in Go that involves moving a part of the opponent’s stones around them to the other side.

This method allows you to expand your own sphere of influence while reducing your opponent’s influence.

 

Manet Go

Manet Go refers to a practice method in which players play by reenacting famous games from the past or specific situations.

This allows you to learn advanced tactics and thought processes to improve your own skills.

 

arranged marriage

Arrangement refers to a state in which the stones in Go coexist without being able to take each other’s stones.

In this state, both sides are considering their next move, taking careful strategies.

 

matchmaking calculation

Ichiari calculation refers to the process of comparing the amount of land each player has in the game of Go and predicting the final outcome.

This calculation allows players to understand their current position and plan their future strategy.

 

green

Green is used in Lizzie, a Go AI analysis tool, to indicate the next best move.

This expression has come to be used among professional shogi players to refer to effective workarounds.

 

eye

In Go, the eye refers to the space required for the Go stones to live.

A group of stones with at least two eyes cannot be taken by opponents and can live safely.

 

master

Master is one of the highest titles in Go, and is a title with a long history and tradition.

The Meijin Tournament is an important title match that determines the best Shogi player of the year.

 

eye

Eyes are the units used to count the number of places and stones in Go.

For example, it is used in expressions such as “3 wins” and “2 wins”. Eye calculations are fundamental and important in determining the outcome of a game.

 

Estimate

Meikan refers to the technique of estimating the final amount of land from the current position in Go.

This ability is essential for determining your superiority and inferiority during the game and developing appropriate strategies.

 

eye hazushi

Eye-hazushi is a move in the game of Go where you deliberately avoid the surrounding points to prevent your opponent from making eyes.

This technique can make it difficult for your opponent’s stones to survive.

 

Motare

Motare refers to a situation in Go where the positions are intricately intertwined and progress is slow.

Such situations require careful judgment and a well-planned strategy.

 

Bring your own

In the game of Go, a carryover refers to a loss when a stone that is driven into the ground by an opponent is taken away.

Situations like this require a planned attack.

 

pattern

In the game of Go, a pattern refers to an area on the board that could potentially be your land.

The key to the game is effectively enlarging the pattern and turning it into real ground.

 

 

Yurumishi butterfly

“Yurumishicho” is a technical term used in the game of Go, and refers to a shape that does not directly lead to a normal “shicho (ladder)” fight, but may be able to be used as a “shicho” (ladder) depending on the surrounding circumstances.

In this state, several preliminary moves are required before the stag is resolved, and there is room for the situation to change in the meantime.

The presence of the snowflake butterfly could pose strategic considerations for both parties.

 

Yose

Yose refers to the method used in the final stages of the game of Go to fill in undecided areas on the board.

At the Yose stage, the big power struggle has come to an end, and victory or defeat is determined by small differences in ground, so extremely delicate and precise calculations are required.

Yose technique is an important element that determines success or failure in Go, and requires advanced reading and evaluation abilities.

 

 

contact

Contact refers to connecting your stones directly or indirectly in Go.

This tactic is very important to increase the survival rate of stones and expand their sphere of influence on the Go board.

Effective communication allows the scattered stones to function as a solid unity, increasing resistance to enemy attacks.

 

Six deaths, eight lives

Six deaths, eight lives is one of the basic principles of Go, and is a maxim regarding the shape of Go stones.

In general, it is said that a shape with six consecutive Go stones (roku-shi) has a low chance of survival, and a shape with eight consecutive Go stones (hakkatsu) has a high chance of survival.

This principle is used as a guide in determining whether a Go stone lives or dies, and is an important consideration in planning the placement of Go stones.

 

 

Wakare

Warakare refers to the state in which a certain phase or battle in Go has come to an end, and both sides have temporarily determined their power.

This term is also used to describe an even situation, or a situation where one side has a slight advantage.

It is expressed as “an evenly matched war” or “a little black with a slight advantage”, and serves as a starting point for thinking about future strategies and next moves.

 

Watari

Watari refers to the means and actions of connecting one’s stones across the opponent’s sphere of influence in the game of Go.

In particular, by safely connecting your stones across enemy lines, you can increase your chances of survival or invade your opponent’s territory.

 

Wariuchi

Wariuchi refers to a method of effectively invading and dividing an opponent’s established territory or sphere of influence in the game of Go.

This move is used for the purpose of lowering the value of the opponent’s land while at the same time expanding one’s own influence.

 

warikomi

Warikomi refers to a move in Go that attempts to interfere with an opponent’s continuous row of stones by getting in between them.

This technique is effective for destabilizing your opponent’s position and creating an advantageous situation for yourself.

 

 

 

 

At the end

 

 

How did you like the Go glossary?

Go is a game that can be enjoyed by people of all ages, from children to the elderly, and from beginners to professionals.

 

If you want to win against your enemy, you need to not only think about each move, but also look at all the situations and devise a strategy.

You must read your opponent’s intentions and pay attention not only to the life and death of your stone, but also to expanding and solidifying your area of ​​influence.

Furthermore, like shogi and chest games, it is a game that requires a lot of patience, concentration, and judgment.

 

When I write this, it makes me think that Go is a difficult game.

When you actually try it, you don’t have to worry about that, it’s so much fun!

 

I don’t know what your Go level is if you’re watching this.

The game of Go is a game that anyone can enjoy!

Please enjoy playing Go.

 

Return to the glossary TOP

Pocket
LINEで送る